Quick Access for Materials/Lights/Cameras - Autodesk Maya
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This tool lists all Materials, Lights & cameras in the scene in a simplified list. It also provides shortcuts to quickly assign materials, select all objects with a particular material, Get all materials on selected object, look through camera and renaming.
Opening Hypershade for minor material changes or searching for a material is slow, also locating lights and cameras in a large scene. So I created this tool to easily access these object types & provided few shortcuts for most repetitive tasks. Hope it's useful.
Installation
- Extract the contents
- Drag install.mel file into Maya viewport to create script shortcut in active shelf
- Click on script icon to open Quick Access window.
- Now you can change the Main drop down, to list out different types of objects in the scene.
- Below image shows the tool window after it's installed.
Screen shot of the tool when materials are listed
Usage:
- This tool contains a Main Drop down which controls the objects listed in the window. You can switch between Materials / Lights / Cameras in the dropdown menu. When you select materials the window will display all the materials in the scene, similarly for other types.
- Full Reload Button : Reloads/Refreshes the window. When in materials mode after clicking 'Materials from selection' button, this button helps to load all materials in the scene
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Materials from selection Button : Works only in Material mode .Only displays Materials assigned to selected Meshes. To return to display all materials in the scene click on full reload.
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New Material Button : Works only in Material mode . Opens new material window.
- Rest of the window shows objects in the scene based on dropdown selected. Each object is displayed as a button.
Object button shortcuts
- LMB Click any object button like Material btn / Light btn / Camera btn will select that particular object in viewport.
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SHIFT + LMB Click any object button like Material btn / Light btn / Camera btn will open a rename window to enter a new name for that object.
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CTRL + LMB Click any Camera button to look through that camera
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CTRL + LMB Click any Material button to assign that material to selected Mesh or faces in viewport.
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CTRL + SHIFT + LMB Click any Material button to select all faces or objects having that material
Credits:
Script by - Vivekananda Kalidindi
For queries join our discord server:
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Size
5.75 KB
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